Sixx trainer

Sixx trainer

Sixx trainer

Text file description:

Quick Game Info:
----------------
     Type: Puzzle/Strategy game (exercise your brain)
 Controls: keyboard/mouse
 Graphics: 16 colour vga
  Install: I just did a subst install
     Megs: requires 0.5 megs free to install
Keys When you Start the game:
-----------------------------
 As soon as the title screen comes up you will be confronted by what
 seems like an endless chain of title screen and credit listings.  You can
 quickly skip this junk by escape once to get to the following menu:
         S - Start the game
         E - Editor
         I - Instructions
  Escape/Q - Quit to DOS
Keys during the game:
---------------------
  Space - pause
 Escape - end current game
  F10/Q - quit to DOS
      L - load your own level set
Editor Keys:
------------
      F8 - Clear level
 J/Space - toggle between edit/choose piece mode
       C - clear piece under cursor
       + - next level
       - - previous level
Game Play:
----------
 -You must remove all the tiles on each level to advance to the next.  Tiles
  are removed by clicking on two matching blocks.  The matching blocks must be
  free to move to each other.  A block is free to move if there is a clear
  vertical, horizontal, or 90% path between the two matching blocks.
       e.g  --->   or         or    ---   or   <---   etc.
                           ^           |               |
                           |          |/              |
 -To remove blocks click on the two matching blocks.  Click on the second block
  again to confirm the removal process.  While the block is moving on the screen
  you can start selecting another pair to remove right away.
Strategy:
---------
 -If there are only two remaining blocks of a certain pattern remaining on the
  board you should always remove them since leaving them on the board serves
  absolutely no strategic purpose and will usually unblock some more possible
  moves.
 -If you can eliminate all of the blocks of a certain pattern without removing
  any blocks of another pattern then remove them.  This is the key strategy in
  the game since it frees up the board and doesn't involve moving any other
  pieces.  Always look for a situation where you can apply this and the above
  strategies since it will greatly improve your game play.
 -Every time you are about to remove a pair from the board make sure that you
  can visualize a way to match up the remaining pairs.  Sometimes there will
  be one or two pieces that can only match with specific pieces due to
  obstacles on the board or the way the pieces are intermixed.
Level Codes:
------------
 For your convenience the 60 level codes are:
  2 - genevieve
  3 - jazzy box
  4 - money
  5 - metallic rain
  6 - elsewhere
  7 - message
  8 - first approach
  9 - movement
 10 - beabourg
 11 - alpha
 12 - cosmos
 13 - memories
 14 - unknown
 15 - dawn
 16 - morning papers
 17 - side streets
 18 - twilight
 19 - procession
 20 - apocalypse
 21 - independence
 22 - mayflower
 23 - heaven and hell
 24 - hymn
 25 - connection
 26   KINEMATIC
 27   ANTARCTICA
 28   DELIVERANCE
 29   CURIOUS ELECTRIC
 30   THUNDER
 31   FREE FALL
 32   ALBEDO
 33   HYMALAYA
 34   BLADE RUNNER
 35   LOUD LOUD LOUD
 36   PULSTAR
 37   SEQUENCE
 38   SWORD OF ORION
 39   BIRD SONG
 40   BAAGAD
 41   SONG OF WHITE
 42   ECHOES
 43   TITLES
 44   JERUSALEM
 45   CHARIOTS
 46   CHROMATIQUE
 47   MOTION OF STARS
 48   DIAL OUT
 49   ORACLE
 50   CANDLE
 51   SO LONG AGO
 52   BESIDE
 53   MISTER CAIRO
 54   OUTSIDE
 55   RED LIGHTS
 56   BALLAD
 57   NOT A BIT
 58   CHINA
 59   SUGGESTION
 60   SIX SIX SIX

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File name: sixxtrn.zip

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