Ubisoft denies Assassin's Creed: Origins DRM causes CPU spikes

Ubisoft denies Assassin's Creed: Origins DRM causes CPU spikes

Following anecdotal evidence from gamers suggesting that the DRM and anti-tamper systems put in place by Ubisoft to protect Assassin's Creed: Origins from crackers was leading to poor in-game performance, the publishing and developmental giant has now issued a statement denying that that is the case. It claims instead, that it merely makes sure to leverage as much local processing power as possible, to deliver the best looking AC game yet released.

"We’re confirming that the anti-tamper solutions implemented in the Windows PC version of Assassin’s Creed Origins have no perceptible effect on game performance," it said in a statement (via Kotaku).

"In order to recreate a living, systemic and majestic open world of Ancient Egypt, where players can witness all of its stunning details, its beautiful landscapes & incredible cities, in a completely seamless way with no loading screens, Assassin’s Creed Origins uses the full extent of the minimum and recommended PC system requirements here: while ensuring a steady 30 FPS performance."

Assassin's Creed: Origins employs both Denuvo and VMprotect, on top of its typical DRM solutions. The idea with those types of anti-tamper systems is to prevent a game from being pirated in its first few weeks, when sales are typically at their peak.

However, crackers claim that implementing both of these systems together could have a hugely negative effect on the game's performance, sapping some 30-40 percent of a CPU's power.

While both Ubisoft and the crackers have the potential for bias in their statements on this matter, Origins does appear to have a performance issue for some. Although Ubisoft recently pushed out a 1.1GB patch for the game, it doesn't appear to have fixed the issue for concerned parties.

Have you run into any issues running Origins on PC?