Serious Sam 2 - The Bad Guys

Serious Sam 2 - The Bad Guys Serious Sam 2 - The Bad Guys Serious Sam 2 - The Bad Guys Serious Sam 2 - The Bad Guys Serious Sam 2 - The Bad Guys Serious Sam 2 - The Bad Guys Serious Sam 2 - The Bad Guys Serious Sam 2 - The Bad Guys Serious Sam 2 - The Bad Guys

Anyone who ever played Serious Sam knows that it is a game that relies on the bad guys to deliver its unique stuyle of humorous carnage and part 2, as any self-respecting sequel should, plans to improve on the mayhem of the original.

Since Serious Sam relies on vast numbers of evil-doers running at the player at any one time, it is only right that players get a formal introduction of the creatures they will be slaughtering soon. For images of all the bad guys described here, please follow the screens tab above.

MARCEL THE CLOWN

After the infamous end of "The Wazaro Freak Show", Marcel the Clown found himself in a rather tricky situation. No money for cake, unicycle repairs, and regular fat reduction treatments left him no choice but to give in to Mental's proposals. They were going to clone him and make a whole army of cake-exploding horror clowns.

Stuffed inside the cake's strawberry filling are little packets of plastic explosives that detonate on contact. The good thing is that you can shoot them from long range, and they will explode killing everything around.

HARPY

As well as pizza bars going bankrupt on Sirius, the same thing happened to SFC (Sirian Fried Chicken). Once the owners had jumped ship, Mental was left with tons of chicken legs that he had no use for. As well as this, he had a bunch of the Levitating entities without the pods, so the natural thing to do was to combine these things. A little chicken legs here, a bit of Kleer wings there, and a new product was born: the Harpy. They immediately got a number of sponsorship offers from companies selling female socks and stockings. The harpies were intrigued with the offer, so Mental immediately sent them to Ellenier to be the personal bodyguards for Cecil the Dragon to put a stop to this nonsense.

But their true mentality prevails, and they will use every chance to show off their brand spanking new legs. Just make sure you don't examine them too closely as their talons are razor sharp.

MARTIAL ARTS ZOMBIE

Being the other race that lives on Chi Fang, Mental soon realized that Kung Phews could be good candidates for law enforcement. Of course, the first step would be killing them all, taking out their intestines, removing the brain and implanting hostility towards anything that moves. Simple, but effective. Pretty soon, Mental had a pretty decent army of martial arts wannabes, as they only seemed to learn one move: a flying cycle kick. Since the zombies usually have decomposed flesh, hitting something with a rotten foot would surely cause it to fall apart. Mental figured it would be easier to attach some hooves on their legs. But even that wasn't enough by any standards, so soon each received a pair of deadly shurikens to deal with long-range threats.

RHINO CYBERTOY

Digging through his basement, Mental found a bunch of his old stuff, diapers, small socks, hats and toys. Mental really likes toys, big ones to be exact, and the Rhino is surely one of them. Mental almost cried out of joy when he saw one of his dearest stuffed animals, so much so that he immediately rerouted a factory to manufacture Rhino toys instead of baby food. But that simply wasn't enough. Mental figured if he could give one to every family, he could easily control and stop any mutinies. Equipping the Rhino's insides with exploding plasma fuel, it soon becomes a deadly weapon, capable of stopping anything. When wound up, it can easily outrun any living creature, including you, and the titanium horn can be deadly. So, wait for it to charge, then move to a side and blast it from the behind.

ROLLERBALL

These Rolling balls of death are Mental's favourites. They were actually Ugh-Zan's marbles when he was a kid, quite heavy by today's standards. Mental hollowed them inside, but instead of weight he used titanium spiky casing to hold the fragile plasma glass. Mental usually spawns them in large numbers so they can easily overrun you. Use your rockets from longer distances to blast them away. Shotguns might work when close range, but then you risk being "spiked" to death.

ZOMBIE STOCKBROKER

In the year 2000, due to a shortage of banana ice-cream (Mental's favorite meal), stocks went down on all planets in the galaxy. Lots of young stockbrokers committed suicide in fear of Mental's revenge. Since then, their ghosts have wandered around the universe in hope of finding eternal peace. Mental was so angry at his loss that he raised them from the dead, equipped them with malfunctioned shotguns and recruited them into his legions so they could pay their debts to him.

BEHEADED KAMIKAZE

After failing to beat Sam, Mental's engineers on Sirius came up with an upgraded version of the Kamikaze soldier. Their motto was: "If you can't make it better, make it bigger", so they replaced two small bombs with one "Sirian bomb of death". Also, in their experiment they noticed that the Life Control Unit (LCU) usually didn't work, so they removed it completely. A spring was added as a joint between Bomb and body to compensate for fast movement. His bomb activates when close enough to the target.

ONAN THE LIBRARIAN

Mental, being one of the smartest entities in the universe, got FURIOUS when he learned about a "Dead Librarians Society" - it seems that some of his minions decided to learn how to read and write. Instead of capital punishment, Mental decided to transform those "infidels" into the lowest form of intellect - barbarians. Librarians, actually. Buffed up, "human" monstrosities, equipped with axes and chromed shields which will run at you full speed. The only evidence of their "crazy" youth is their eyes, which each seem to look in a different direction. While reading Sirian, they tried to make sense of the text in question, reading it from left to right and backwards. Too bad no one told them to read it bottoms up.

TORSO MECH - THE NERVOUS CHICKEN

Young son of Biomechanoid Major, he watched his father slainby the notorious Sam Stone. He swore to lay revenge in Serious Sam 2. Unfortunately he wasn't picked for the game in the castings so he came up with a cunning plan to take place in one of the best games ever, which included bribery, blackmail and death threats. To cut the story short, the game designers, although in late Alpha, finally agreed to give him a chance if he went to plastic surgery. All went well and you can find him fighting Sam on several levels.

SPIDER MECHANOID

Genetically engineered in Mental's Laboratories, there are two classes of Spider Mechanoids. One that acts like a spawning mechanism, simply called "The Mommy" and a smaller, weaker one that is used for infantry. The smaller ones usually attack in groups, as they are born together, and will act like one. Their insides are filled with poisonous acid, and the web they eject can be lethal if you receive multiple shots. They are very quick, but the downside is that they have no armour. On the other hand, the bigger ones will be tougher to bring down. Their bodies are waxed with a big layer of ant acid, so every metal object that hits them is soon disintegrated, leaving only small amounts of damage. You'll need a sizable amount of Rockets to bring this one down.