Online Gaming Taken Seriously

Online Gaming Taken Seriously

Four of the nation's leading broadband communications providers will outline their strategies to capitalize on the growing trend in online video game services at the inaugural Game Networks Conference & Expo, April 27-28, 2004 at the Hyatt Regency in Long Beach, Calif., according to show organizers.

Executives from Sprint, Bell Canada, Comcast Online, and Cox Communications will participate in the conference to discuss the business opportunities and the technical requirements in network game services, such as bandwidth limitations, licensing rights, revenue sharing and quality of service.

According to Forrester Research's Pervasive Gaming, Subscription-based MMOGs mostly Massively Multiplayer Role Playing Games (aka MMORPGs) are projected to hit USD 1 billion in sales by 2005, growing at over 58 per cent annually.

Game Networks is the first business and technical conference designed to focus on the collaboration between game content developers, broadband communications carriers and network infrastructure providers to deliver the next generation of online game services.

Also participating are leading infrastructure solution providers, including Level 3 Communications, Sun Microsystems, IBM, ICTV, Terraplay, Calix and Alcatel, who will discuss the effect on network performance produced by high volume, high bandwidth game services, such as Massively Multiplayer Online Games.