New S.T.A.L.K.E.R. Patch Very Soon

New S.T.A.L.K.E.R. Patch Very Soon New S.T.A.L.K.E.R. Patch Very Soon New S.T.A.L.K.E.R. Patch Very Soon

S.T.A.L.K.E.R. is one of the best games ever made, but it is also riddled with several bugs and technical problems. GSC has released several patches for the game, but they came out slowly and didn't solve most known problems. Furthermore, saved games from one S.T.A.L.K.E.R. version are incompatible with any other.

"Big publishers have certain rules and strict requirements which we have to obey as developer", said GSC's senior PR manager Oleg Yavorsky. "The new patch has been in test for quite some time and we're sending regular updates to THQ. So players should be able to get their hands on the next patch very soon."

The new patch will fix the following:
AI
- Added avoiding dynamic obstacles for NPCs
- Added enemy priority function v fixes incorrect NPC reaction on player-s attack
- Changed the second part of the enemy search algorithm v having lost the player, the NPCs will no longer be baffled
- Added correct reaction on shots and loud sounds coming from the player (only) on close distances. Render

Performance
- Dual core optimization
- 10-15% FPS increase

Gameplay
- Added new game mode v freeplay; activated after the end of the game
- Added the possibility for any character will be able to go to any smart-terrain
- Fixed the ultra-intense vibration of the grass
- All monsters drag now the corpses correctly

Physics
- Fixed the situations when the physics get stuck in the floor or in the thin walls
- Fixed the situations when the dead bodies disappear

Network
- Reduced the traffic and lags

General
- Fixed problems with OS Vista 64
- Added saved games converter
- Added MOD Tools support