Lair Developer Defends Then Admits Game Shortcomings

Lair Developer Defends Then Admits Game Shortcomings

Playstation 3 fans have been waiting for Lair for a long time just to be slammed by a torrent of negative reviews and a mediocre average score of 5.7.

In an interview with MTV's GameFile, director Julian Eggebrecht blamed Playstation 3's complexity and the difficulty of developing games PS3 games for Lair's downfalls. "That is exactly the kick of creating a first-year game: exploring the not-yet-finished hardware and growing the technology while the hardware is coming together", said Julian Eggebrecht. " I think both Rogue Leader and Lair gave a good stab at poking into the depths of the systems for such early titles, and from that you have a second-generation growth opportunity that surpasses most developers that jump onto the bandwagon later."

Most reviews panned Lair for its awkward and unresponsive controls and especially the Sixaxis motion detection. But Mr. Eggebrecht insists that this is due to reviewers' conservatism. " The Sixaxis motion control itself feels a lot more organic and free-form than the rigid controls of other flight games and does much better for casual players, as we saw in focus tests. It does seem to alienate some reviewers who are at the top of the hard-core crowd and seem to have a passionate hate for all things motion."

Ironically, just a few minutes later in the same show, Eggebrecht was pressed on how often he could pull off a 180 with the much-slated vertical flick of the pad. "About eight out of 10", he admitted, before adding "Which is the same ratio that I get in Wii Sports tennis when I try to do a backspin."