Ghost Recon 2 Different on PS2 XBox

Ghost Recon 2 Different on PS2 XBox Ghost Recon 2 Different on PS2 XBox Ghost Recon 2 Different on PS2 XBox Ghost Recon 2 Different on PS2 XBox

Ubisoft announced that it will release two different versions of Tom Clancy's Ghost Recon 2 for Holiday 2004 - one for the Xbox and one for the PlayStation 2. The PC version is now scheduled to launch in early 2005.

Tom Clancy's Ghost Recon titles have sold more than 4.5 million copies worldwide, and the first Ghost Recon remains one of the most successful Xbox Live games of all time.

Tom Clancy's Ghost Recon 2 for PlayStation 2 will be a completely different game from the Xbox version, and the first title in the Tom Clancy franchise built exclusively from the ground up for PlayStation 2. Ubisoft's Shanghai studio (creators of Tom Clancy's Splinter Cell for PS 2) is developing the PS 2 game, while its Red Storm Entertainment development studio continues to focus on the Xbox and PC versions. Ghost Recon 2 for PlayStation 2 occurs four years before - and acts as a prequel to - the Xbox version. The game will be built on the Unreal engine (as opposed to the proprietary Ghost Recon engine used by Red Storm Entertainment) and will also use Havok physics, a rarity in PlayStation 2 games. Ghost Recon 2 for PlayStation 2 will also feature completely unique special effects, cinematic sequences, supporting characters, and online modes.

Both console versions of Ghost Recon 2 are set in North Korea - the PlayStation 2 version in the year 2007, and the Xbox version in the year 2011 - and will offer gamers an insider's view of the way large-scale conflicts will be fought in the near future. Ghost Recon 2 will continue the tradition of intensity and realism associated with Ubisoft's Tom Clancy brand, with an emotionally charged storyline, a completely redesigned graphics engine and the most intuitive gameplay to date, to fully immerse gamers into the chaos of a high tech war. The game will put players in command of an elite squad of U.S. Special Forces.